In celebration of our new game RogueJack releasing on Steam a couple of weeks ago, we've packaged up some QoE updates for SKIPCHASER and added a few new feature...
Lots of little bugs squished including cloud saves, new game button breaking, etc. Also, itch.io and Steam are now on the same versioning track if you purchased...
Due to some issues with some players getting errors when certian internet functions were unavailable, we've pushed a 1.11 branch to beta (and itch.io) for testi...
We pushed a few gameplay balancing features and added a new enemy type--the spider mine. Also, there's a training level for the SKIP mechanic and a more even di...
Hello! Thanks to user @Alpherior we found a few bugs that made their way into the 1.0 release... Early Access users skipped the final boss level & endless mode...
With more updates than you can shake a blaster at! Here are a few of the improvements: 50 levels, plus a procedural endless "Badlands" level to finish your bui...
Finalizing SKIPCHASER Release Candidate for Windows today! Tomorrow we're live with PC/MAC on Steam + itch.io You can preview that work by downloading our last...
That's right, SKIPCHASER is leaving Early Access June 4th, after about 16 months and 40+ public builds. The second Release Candidate is currently in public beta...