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Devlog
SKIPCHASER 1.5 is live!
July 01, 2020
by
Ponywolf
6
#updates
In celebration of our new game RogueJack releasing on Steam a couple of weeks ago, we've packaged up some QoE updates for SKIPCHASER and added a few new features. Here's the breakdown of whats new: Sl...
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1.1.2 Build live for Windows and macOS
March 24, 2019
by
Ponywolf
1
#updates, #1.1.2
Lots of little bugs squished including cloud saves, new game button breaking, etc. Also, itch.io and Steam are now on the same versioning track if you purchased it from either Winter Sale. Happy Holid...
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Version 1.11 in BETA, STABLE 1.0.2 live
December 22, 2018
by
Ponywolf
Due to some issues with some players getting errors when certian internet functions were unavailable, we've pushed a 1.11 branch to beta (and itch.io) for testing and rolled back the current version t...
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itch.io Winter Sale! 50% off and new updates!
December 17, 2018
by
Ponywolf
3
#updates, #1.1, #coronasdk
We pushed a few gameplay balancing features and added a new enemy type--the spider mine. Also, there's a training level for the SKIP mechanic and a more even distribution of soundtrack, plus a bunch o...
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SKIPCHASER Hotfix!!!
June 06, 2018
by
Ponywolf
1
Hello! Thanks to user @Alpherior we found a few bugs that made their way into the 1.0 release... Early Access users skipped the final boss level & endless mode Small Plasma mag and small Frozen Mag ha...
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SKIPCHASER Released!!!
June 04, 2018
by
Ponywolf
1
With more updates than you can shake a blaster at! Here are a few of the improvements: 50 levels, plus a procedural endless "Badlands" level to finish your build out 3 Challenging boss fights plus th...
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SKIPCHASER Release Candidate
June 03, 2018
by
Ponywolf
Finalizing SKIPCHASER Release Candidate for Windows today! Tomorrow we're live with PC/MAC on Steam + itch.io You can preview that work by downloading our last release Candidate right now on itch.io...
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SKIPCHASER Leaving Early Access 6/4
May 30, 2018
by
Ponywolf
1
#release, #early access, #build, #update
That's right, SKIPCHASER is leaving Early Access June 4th, after about 16 months and 40+ public builds. The second Release Candidate is currently in public beta and we will spend the upcoming weekend...
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